LEARNER PERCEPTIONS OF GAMIFICATION’S ROLE IN ENGAGEMENT AMONG STUDENTS WITH REFERENCE TO COIMBATORE CITY

VOLUME 9 Issue 10 OCTOBER- 2026
Description

Gamification has moved from a peripheral classroom novelty to a central strategy through which colleges seek to sustain attention, participation, and persistence in learning, yet its value ultimately depends on how learners themselves perceive and experience it. In Coimbatore, a city with a dense concentration of arts, science, commerce, engineering, and professional institutions, students encounter points, badges, leaderboards, challenges, quizzes, and instant feedback through platforms such as Kahoot, Quizizz, and institutional learning management systems, but institutional enthusiasm does not by itself establish that these elements deepen engagement or support learning.

Keywords

Gamification; Learner Perceptions; Student Engagement; Higher Education; Coimbatore

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